Tag: staff

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Developer Interview: David

author image by FWS Lex | Dev Interview Galaxy in Turmoil | 0 Comments | 10 Apr 2017

Note: This is our final bi-weekly developer interview. However, don’t worry! In a few weeks we will be introducing our bi-weekly development blog packed full of information about the ongoing development of Galaxy in Turmoil. In our final developer interview,…

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Developer Interview: Julius

author image by FWS Lex | Dev Interview | 0 Comments | 14 Mar 2017

In this edition of our Bi-Weekly developer interview, our community team took the chance to chat with lead Animator for Galaxy in Turmoil: Julius Girbig.  (Pictured above: Julius) Mr. Girbig, do introduce yourself for those who have no clue as…

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Developer Interview: Stephen

author image by FWS Lex | Dev Interview | 0 Comments | 21 Feb 2017

In this edition of our Bi-Weekly developer interview, our community team took the chance to chat with lead coder for Galaxy in Turmoil: Stephen Badrick. (Pictured above: Stephen) So Stephen go ahead and introduce yourself as if we have no…

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Developer Interview: Selina

author image by FWS Lex | Dev Interview | 0 Comments | 07 Feb 2017

In this edition of our bi-weekly developer interview, our community team took the chance to chat with VFX artist for Galaxy in Turmoil: Selina Peart-Pearson. (Pictured above: Selina) Hey there, go ahead and introduce yourself. I’m Selina, final year games…

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Developer Interview: Dmitry

author image by FWS Lex | Dev Interview | 0 Comments | 24 Jan 2017

In this edition of our bi-weekly developer interview, we took the time to sit down and chat with the lead sound designer for Galaxy in Turmoil: Dmitry Kazhamiakin. (Pictured above: Dmitry) Hello there, take a moment to introduce yourself. Hello! My…

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Developer Interview: Leo

author image by FWS Lex | Dev Interview | 0 Comments | 30 Nov 2016

In this (slightly late) edition of our bi-weekly developer interview, our community team took the opportunity to sit down with 3D modeller for Galaxy in Turmoil- Leo Haslam. (Pictured Above : Leo) So tell me who in the seven hells…

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Developer Interview: Zora

author image by FWS Lex | Dev Interview | 0 Comments | 13 Nov 2016

In this edition of our bi-weekly developer interview, our community team took the opportunity to sit down with concept artist for Galaxy in Turmoil- Zora Lenz Kastner. (Pictured Above: Zora)  So, Zora, introduce yourself if you will? I’m Zora, 28 years…

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Developer Interview: Surfeit

author image by FWS Lex | Dev Interview | 0 Comments | 01 Nov 2016

In this edition of our bi-weekly developer interview, our community team took some time to sit down with Ian King, otherwise known as Surfeit– Art Director for Galaxy in Turmoil. (Pictured Above: Surfeit) Who exactly are you? I ask myself…

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Developer Interview: EpicError

author image by FWS Lex | Dev Interview | 0 Comments | 30 Sep 2016

In this edition of our bi-weekly developer interview, our awesome community team took some time to sit down with Wayne Skorniewski, otherwise known as EpicError– Lead Level Designer for Galaxy in Turmoil.   (Pictured Above: EpicError)   What should we…

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Developer Interview: JorgeIII

author image by FWS Fergie | Dev Interview | 0 Comments | 02 Sep 2016

In this edition of our bi-weekly developer interview, our awesome community team took some time to sit down with Jorge Gonzalez, otherwise known as JorgeIII– Lead Graphic Artist for Galaxy in Turmoil.   (Pictured Above: JorgeIII) JorgeIII, who are you?…

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Developer Interview: Tartankiwi

author image by FWS Fergie | News | 0 Comments | 17 Aug 2016

In the second edition of our bi-weekly developer interview, our awesome community team took some time to sit down with Daniel Humpage, otherwise known as Tartankiwi – Creative & Art Director for Galaxy in Turmoil. (Pictured Above: Tartankiwi)   Tartankiwi,…

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"@1slychilla We currently do not have minimum specs available. We suggest checking out similar games made in Unreal… https://t.co/In8uaIk8mu"
"@canaviers The demo will only be available for PC. The full game however should be available on the PSN Store, once it has been released."
"@Chronafall @EmeraldRzrt Well, we certainly could, but we don't want to be a *crappy low budget* videogame trying t… https://t.co/yUV4pRlQjA"
"@EmeraldRzrt @Chronafall Lightsabers are part of the Star Wars intellectual property, so no."
"@Nick__Austin_k @canaviers Wait and see ;-)"
"@canaviers Bots and custom games are planned for the full game which would allow for similar scenarios."