Tag: git

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Development Changelog – December 2016

author image by FWS Fergie | Galaxy in Turmoil | 2 Comments | 25 Dec 2016

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Game Features Added a warning message if players are near grenades that are about to explode Finalized friendly fire for grenades, lasers…

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Galaxy in Turmoil + Sony = ?

author image by FWS Lex | Galaxy in Turmoil News | 4 Comments | 15 Dec 2016

It is our pleasure to finally be able to answer one of the most frequently asked questions about Galaxy in Turmoil! Check out the video below to find out about our new agreement with Sony:

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[UPDATE] To Sprint, or not to sprint.

author image by FWS Fergie | POLL | 8 Comments | 13 Dec 2016

After crunching the numbers and reading all the comments, we can finally tell you how sprinting will work in Galaxy in Turmoil! Find out by watching the video below:  

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GiT Update & Demo Date!

author image by FWS Fergie | Galaxy in Turmoil News | 10 Comments | 16 Nov 2016

Hello Galaxy in Turmoil community! It has been way too long since we’ve posted an update regarding Galaxy in Turmoil. Every day people ask us, “why are you guys so quiet?” and “is GiT still alive?”. The simple answer is…

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The Future of Galaxy in Turmoil

author image by FWS Fergie | Galaxy in Turmoil News | 27 Comments | 31 Jul 2016

Dear Galaxy in Turmoil community, It is with a humble heart that I’m writing this message to you, the community. As of late, we have been creating a big media buzz with the announcement of our on Steam distribution deal….

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Development Changelog – June 2016

author image by FWS Fergie | Galaxy in Turmoil | 24 Comments | 02 Jul 2016

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Features New landscape Added Add Steam Overlay Implemented some temporary sounds for player movement Stamina System Implemented New Ground to Space transition…

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"@Mikeytiy @Cosgrove360 A more optimistic appraisal of the situation would not go amiss ;)"
"@Cosgrove360 No new news on that front just yet."
"It's time for our FINAL dev interview, featuring David, our audio director, who has worked on Titanfall 2 and more! https://t.co/OOIRw0K8Sz"
"@TylerwGTX Due to legal reasons we have pivoted away from Star Wars to a fully original game. You can find more inf… https://t.co/kCWvm9jW7U"
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