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Developer Interview: David

author image by FWS Lex | Dev Interview Galaxy in Turmoil | 0 Comments | 10 Apr 2017

Note: This is our final bi-weekly developer interview. However, don’t worry! In a few weeks we will be introducing our bi-weekly development blog packed full of information about the ongoing development of Galaxy in Turmoil. In our final developer interview,…

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Forum Update

author image by FWS Fergie | News | 0 Comments | 21 Mar 2017

Hello Frontwire community! If you have not noticed yet, we recently switched to a new forum software to better serve our rapidly growing community. I know if you’re anything like me, you hate when people switch forums because you have…

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Developer Interview: Julius

author image by FWS Lex | Dev Interview | 0 Comments | 14 Mar 2017

In this edition of our Bi-Weekly developer interview, our community team took the chance to chat with lead Animator for Galaxy in Turmoil: Julius Girbig.  (Pictured above: Julius) Mr. Girbig, do introduce yourself for those who have no clue as…

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Development Changelog – February 2017

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 07 Mar 2017

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Galaxy in Turmoil Game Features Implemented consistent shooting penalty Implemented Jetpack Pistol animation Implemented Jetpack Rifle animation Implemented hands IK Implemented sniper…

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Prototype Testing!

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 25 Feb 2017

Be sure to add SOCIAL@FRONTWIRESTUDIOS.COM to your whitelist in your email! Over the next week we will be sending out pre-selection emails for our Prototype tests to about 400+ people. to make sure you get the email you’ll need to…

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Developer Interview: Stephen

author image by FWS Lex | Dev Interview | 0 Comments | 21 Feb 2017

In this edition of our Bi-Weekly developer interview, our community team took the chance to chat with lead coder for Galaxy in Turmoil: Stephen Badrick. (Pictured above: Stephen) So Stephen go ahead and introduce yourself as if we have no…

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Developer Interview: Selina

author image by FWS Lex | Dev Interview | 0 Comments | 07 Feb 2017

In this edition of our bi-weekly developer interview, our community team took the chance to chat with VFX artist for Galaxy in Turmoil: Selina Peart-Pearson. (Pictured above: Selina) Hey there, go ahead and introduce yourself. I’m Selina, final year games…

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Development Changelog – January 2017

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 04 Feb 2017

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Galaxy in Turmoil Game Features Implemented new menu Implemented Sprinting (Community poll version) Implemented C4 (Name pending) Implemented proximity projectile launcher Implemented…

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Developer Interview: Dmitry

author image by FWS Lex | Dev Interview | 0 Comments | 24 Jan 2017

In this edition of our bi-weekly developer interview, we took the time to sit down and chat with the lead sound designer for Galaxy in Turmoil: Dmitry Kazhamiakin. (Pictured above: Dmitry) Hello there, take a moment to introduce yourself. Hello! My…

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Developer Interview: Dallas

author image by FWS Lex | Dev Interview | 2 Comments | 09 Jan 2017

In this edition of our bi-weekly developer interview, our community team took some time to chat with the Lead Composer for Galaxy in Turmoil: Dallas Crane. (Pictured above: Dallas) Hi Dallas, go ahead and introduce yourself. Hello, I’m Dallas Crane. I…

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Tay Zonday Joins Galaxy in Turmoil Cast

author image by FWS Fergie | Galaxy in Turmoil | 4 Comments | 30 Dec 2016

As we inch closer and closer to 2017, the entire team here at Frontwire Studios are working around the clock to ensure our 2017 Q3 demo will blow you away. Looking back, we’ve announced quite a few awesome things this…

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Development Changelog – December 2016

author image by FWS Fergie | Galaxy in Turmoil | 2 Comments | 25 Dec 2016

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Game Features Added a warning message if players are near grenades that are about to explode Finalized friendly fire for grenades, lasers…

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"@Mikeytiy @Cosgrove360 A more optimistic appraisal of the situation would not go amiss ;)"
"@Cosgrove360 No new news on that front just yet."
"It's time for our FINAL dev interview, featuring David, our audio director, who has worked on Titanfall 2 and more! https://t.co/OOIRw0K8Sz"
"@TylerwGTX Due to legal reasons we have pivoted away from Star Wars to a fully original game. You can find more inf… https://t.co/kCWvm9jW7U"
"We're looking for a Windows Sysadmin to help us out. Interested or know anyone that might be? E-mail resume to SOCIAL@FRONTWIRESTUDIOS.COM"
"@Gamemaster6481 We're working on creating a completely new universe for the game with its own unique characters and factions!"