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Developer Interview: Selina

author image by FWS Lex | Dev Interview | 0 Comments | 07 Feb 2017

In this edition of our bi-weekly developer interview, our community team took the chance to chat with VFX artist for Galaxy in Turmoil: Selina Peart-Pearson. (Pictured above: Selina) Hey there, go ahead and introduce yourself. I’m Selina, final year games…

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Development Changelog – January 2017

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 04 Feb 2017

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Galaxy in Turmoil Game Features Implemented new menu Implemented Sprinting (Community poll version) Implemented C4 (Name pending) Implemented proximity projectile launcher Implemented…

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Developer Interview: Dmitry

author image by FWS Lex | Dev Interview | 0 Comments | 24 Jan 2017

In this edition of our bi-weekly developer interview, we took the time to sit down and chat with the lead sound designer for Galaxy in Turmoil: Dmitry Kazhamiakin. (Pictured above: Dmitry) Hello there, take a moment to introduce yourself. Hello! My…

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Developer Interview: Dallas

author image by FWS Lex | Dev Interview | 2 Comments | 09 Jan 2017

In this edition of our bi-weekly developer interview, our community team took some time to chat with the Lead Composer for Galaxy in Turmoil: Dallas Crane. (Pictured above: Dallas) Hi Dallas, go ahead and introduce yourself. Hello, I’m Dallas Crane. I…

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Tay Zonday Joins Galaxy in Turmoil Cast

author image by FWS Fergie | Galaxy in Turmoil | 4 Comments | 30 Dec 2016

As we inch closer and closer to 2017, the entire team here at Frontwire Studios are working around the clock to ensure our 2017 Q3 demo will blow you away. Looking back, we’ve announced quite a few awesome things this…

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Development Changelog – December 2016

author image by FWS Fergie | Galaxy in Turmoil | 2 Comments | 25 Dec 2016

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Game Features Added a warning message if players are near grenades that are about to explode Finalized friendly fire for grenades, lasers…

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Developer Interview: Chris

author image by FWS Lex | Dev Interview | 0 Comments | 18 Dec 2016

In this edition of our bi-weekly developer interview, our community team took some time to chat with Head Writer for Galaxy in Turmoil- Christopher Wiltz. (Pictured Above: Chris) Hi Chris, introduce yourself to me if you will? Sure. I’m Chris…

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Galaxy in Turmoil + Sony = ?

author image by FWS Lex | Galaxy in Turmoil News | 4 Comments | 15 Dec 2016

It is our pleasure to finally be able to answer one of the most frequently asked questions about Galaxy in Turmoil! Check out the video below to find out about our new agreement with Sony:

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[UPDATE] To Sprint, or not to sprint.

author image by FWS Fergie | POLL | 8 Comments | 13 Dec 2016

After crunching the numbers and reading all the comments, we can finally tell you how sprinting will work in Galaxy in Turmoil! Find out by watching the video below:  

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POLL – To sprint, or not to sprint. That is the question.

author image by FWS Fergie | POLL | 24 Comments | 06 Dec 2016

It’s time for another poll where the community gets to decide on a feature in Galaxy in Turmoil. This time – we want to know your thoughts on UNLIMITED SPRINTING. Do you like unlimited sprinting? Do you prefer a stamina…

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Developer Interview: Leo

author image by FWS Lex | Dev Interview | 0 Comments | 30 Nov 2016

In this (slightly late) edition of our bi-weekly developer interview, our community team took the opportunity to sit down with 3D modeller for Galaxy in Turmoil- Leo Haslam. (Pictured Above : Leo) So tell me who in the seven hells…

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GiT Update & Demo Date!

author image by FWS Fergie | Galaxy in Turmoil News | 10 Comments | 16 Nov 2016

Hello Galaxy in Turmoil community! It has been way too long since we’ve posted an update regarding Galaxy in Turmoil. Every day people ask us, “why are you guys so quiet?” and “is GiT still alive?”. The simple answer is…

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"@Magecoerlin We didn't shut down! We simply pivoted away from the Star Wars universe, replacing it with our own unique one."
"It's time for our Developer Interview! Our community team sat down with one of our VFX artists Selina. Check it out! https://t.co/QC1povntFN"
"Have you checked out the January 2017 Dev changelog yet? If not, here you go: https://t.co/llAvi65drb"
"@Sen_Works No news on that front...... yet ;)"
"Guess who is experimenting with destructible environments? Hint: The company begins with Front and ends with Wire. https://t.co/XNkaVHdDJh"