Newsroom

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So… Where’s that demo?

author image by FWS Lex | Galaxy in Turmoil News | 0 Comments | 01 Oct 2017

About that demo.. Sometime last year we made a post announcing our plans to release a demo during the third quarter of this year. Today was the last day of Q3 and a lot of you might be wondering what…

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GiT Casting Call

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 07 May 2017

We are currently looking for experienced voice actors to join the Galaxy in Turmoil cast. While this project is currently volunteer based, compensation is negotiable based on various factors such as brand recognition, experience, etc. However this project has the…

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Important Information – Google Docs Phishing Attack

author image by FWS Fergie | News | 0 Comments | 04 May 2017

As you have probably heard, a Google Docs phishing attack started late yesterday(5/4). This was a sophisticated phishing scam, sent through Gmail and mimicking Google Docs, may have stolen information from thousands of Google accounts. Google has been quick to…

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Galaxy in Turmoil Developer Blog #1

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 02 May 2017

In our first video development blog for Galaxy in Turmoil, we talk about how a vague idea can go on to become a fully fledged 3D model. Discuss this video here: http://community.frontwirestudios.com/thread-1102.html    

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Developer Interview: David

author image by FWS Lex | Dev Interview Galaxy in Turmoil | 0 Comments | 10 Apr 2017

Note: This is our final bi-weekly developer interview. However, don’t worry! In a few weeks we will be introducing our bi-weekly development blog packed full of information about the ongoing development of Galaxy in Turmoil. In our final developer interview,…

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Forum Update

author image by FWS Fergie | News | 0 Comments | 21 Mar 2017

Hello Frontwire community! If you have not noticed yet, we recently switched to a new forum software to better serve our rapidly growing community. I know if you’re anything like me, you hate when people switch forums because you have…

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Developer Interview: Julius

author image by FWS Lex | Dev Interview | 0 Comments | 14 Mar 2017

In this edition of our Bi-Weekly developer interview, our community team took the chance to chat with lead Animator for Galaxy in Turmoil: Julius Girbig.  (Pictured above: Julius) Mr. Girbig, do introduce yourself for those who have no clue as…

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Development Changelog – February 2017

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 07 Mar 2017

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Galaxy in Turmoil Game Features Implemented consistent shooting penalty Implemented Jetpack Pistol animation Implemented Jetpack Rifle animation Implemented hands IK Implemented sniper…

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Prototype Testing!

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 25 Feb 2017

Be sure to add SOCIAL@FRONTWIRESTUDIOS.COM to your whitelist in your email! Over the next week we will be sending out pre-selection emails for our Prototype tests to about 400+ people. to make sure you get the email you’ll need to…

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Developer Interview: Stephen

author image by FWS Lex | Dev Interview | 0 Comments | 21 Feb 2017

In this edition of our Bi-Weekly developer interview, our community team took the chance to chat with lead coder for Galaxy in Turmoil: Stephen Badrick. (Pictured above: Stephen) So Stephen go ahead and introduce yourself as if we have no…

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Developer Interview: Selina

author image by FWS Lex | Dev Interview | 0 Comments | 07 Feb 2017

In this edition of our bi-weekly developer interview, our community team took the chance to chat with VFX artist for Galaxy in Turmoil: Selina Peart-Pearson. (Pictured above: Selina) Hey there, go ahead and introduce yourself. I’m Selina, final year games…

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Development Changelog – January 2017

author image by FWS Fergie | Galaxy in Turmoil | 0 Comments | 04 Feb 2017

Developer Note: The features listed below may be changed and/or removed at any point in the development process. Galaxy in Turmoil Game Features Implemented new menu Implemented Sprinting (Community poll version) Implemented C4 (Name pending) Implemented proximity projectile launcher Implemented…

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"@EmeraldRzrt We're not making a SW game. GiT is set in a universe of our own creation, so all weapons and vehicles will be original!"
"#soon https://t.co/Q45wQXiiQR"
"@canaviers Soon, it's being worked on!"
"@canaviers Depends on how our crowdfunding campaign goes, that said game development doesn't happen overnight so it… https://t.co/LAaJ5svP8z"
"@canaviers Correct, the demo is PC only but the full game is also planned for release on the PS4."
"@canaviers Yup, we plan to bring the full game to Playstation as well!"