It all started when a small group of friends found an unreleased build of the cancelled Star Wars Battlefront III created by Free Radical Design. We initially began Frontwire with the hope of creating the Battlefront we always wanted. Soon after, a simple forum was established and became the project’s home until we formed our team of only a few people.
Our small team remained motivated to try and create something new and exciting. Every night we were thrilled to see what was being created by our team mates. That was, until one night when we decided that we would be switching to Unreal Engine 4. This is where we needed help, and this is how we became Frontwire Studios.
Through our Discord server, everything was communicated. We spoke to fans and people who wanted to learn more. We never asked for any help; it just came to us. People wanted this game to be completed, and they were not afraid to help in any way possible.
Unfortunately we hit a few roadblocks when LucasFilm decided to ask us to stop making Galaxy in Turmoil because it was taking too much attention away from Electronic Art’s Battlefront game.
After countless meetings with LucasFilm, we eventually decided it was best for not only our team, but for the community, to stop working on a Star Wars project and to move to our own branded game that the community could get behind.
We slowly built up our team to what we are today. We went from just a few guys hanging out on Skype late at night trying to make something to show the world, to a full studio housing team members located around the world.
Today, Frontwire Studios continues to grow and gain international media attention for its largest project, Galaxy in Turmoil.
It’s crazy to think where we were just a few months ago. It’s even crazier to think where we will be in the coming months. The ride has just begun, and we’re all excited to see where it goes from here.