Development Changelog – June 2016

Developer Note: The features listed below may be changed and/or removed at any point in the development process.


Features

  • New landscape Added
  • Add Steam Overlay
  • Implemented some temporary sounds for player movement
  • Stamina System Implemented
  • New Ground to Space transition
  • New Ship Explosion animation
  • Implemented new animations (Running, shooting, crouching, sprinting, falling, etc)
  • Started implementing the new base-rig
  • Added still turning animations
  • Implemented IK for new rig
  • Added new weapon animation
  • New Laser Beam’s implemented
  • Add New Weapon models
  • Added basic class system
  • Added door & ship placeholders
  • Working doors and collisions
  • Added AimOffset
  • Added new ammo packs
  • Included BigCity meshes along with BigCity map.
  • Added hover vehicles
  • Added new pistol animations

Changes
  • Various summer code cleanup + ship system cleanup
  • Smoothed transition for ground to space
  • Cleaned up main menu UI
  • Reload Anim Blend + Additions to anim graph

Bug Fixes
  • Fixed ground to space not having clouds
  • Fixed small camera lag when flying
  • Fixed panic/falling aimation being reset when tapping jetpack key
  • Fixed passenger rotation
  • Fixed a small lag issue when flying
  • Fixed an FPS drop issue when turning a ship
  • Fixed turning issue when flying
  • Fixed various minor MP issues

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"@1slychilla We currently do not have minimum specs available. We suggest checking out similar games made in Unreal… https://t.co/In8uaIk8mu"
"@canaviers The demo will only be available for PC. The full game however should be available on the PSN Store, once it has been released."
"@Chronafall @EmeraldRzrt Well, we certainly could, but we don't want to be a *crappy low budget* videogame trying t… https://t.co/yUV4pRlQjA"
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"@canaviers Bots and custom games are planned for the full game which would allow for similar scenarios."